Plättchen: Twist 'n' Paint

Plättchen: Twist 'n' Paint (WiiWare)

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Plättchen: Twist 'n' Paint (WiiWare) Review

Game region reviewed: Europe Sun, 14 Sep 2008 by Marcel Van Duyn

Does Plättchen have the unique twists puzzle fans are looking for?

Plättchen: Twist 'n' Paint Screenshot

Plättchen: Twist 'n Paint is certainly one of the more mysterious WiiWare games to date. It was the very first title to be announced last year before the WiiWare service went live but has been plagued with several delays. Aside from the fact that it was a "puzzle shooter" and would cost a wallet-busting 1500 Wii points, little else was known about the game. Now that Plättchen has finally been released it is with great interest we get to find out what it’s all about and if it really is as innovative as we have been led to believe.

Plättchen: Twist 'n' Paint Screenshot

The first impressions are good. The graphical effects are impressive and there is no denying that this is one of the better looking WiiWare games. The on-screen imagery is accompanied by a bouncy, joyful soundtrack. There is no questioning the production values in terms of visuals and audio; unfortunately when you actually begin to play the game, it quickly begins to fall apart.

To play, you first twist your Wii Remote (or nunchuk) to select the paint colour you want and then apply that colour to a grid of panels (plättchen is German for panel, fact fans) to destroy them. In order to destroy the panels you simply have to make lines of four or more panels. You'll then get 3 seconds to continue adding more panels to this group before they all explode, ending your combo. The more combinations you can manage, the quicker the bar on the left side of the screen will fill up with points. When it's completely full you can move on to the next level. Each panel that explodes costs you one point in addition to gaining you a point, thereby cancelling out the benefit. To gain points, you need to get as many panels as you can grouped into one explosion. Painting a few panels to connect one group to another is an ideal way to gain points. Each explosion costs 4 points so you want to make sure that you only explode groups of 5 or more tiles at once in order to proceed. When you destroy panels a new set drops in instantly to take their place, which can also set off a reaction.

Plättchen: Twist 'n' Paint Screenshot

Most of the time the playing field is filled to the brim with white panels that do not react to one another; therefore you have to paint them. This adds to the difficulty of clearing a stage because each panel you paint also costs points. Black panels are an added complication as they cannot be changed to another colour; when the grid is filled with too many black panels you instantly lose as there are no possible moves left.

The complexities to this puzzler do not end there; however, as each panel explosion causes the 'gravity' to change. New panels wait off-screen to all four sides of the playing field, depending on the way the gravity changes. You can press a button on your Wii Remote to see a small map of what is waiting for you, but in practice checking this is a needless annoyance and more often than not you are simply left to the mercy of whatever comes your way.

As we touched upon briefly before, the unique 'twist' in the gameplay (no pun intended) is the way you select the colour you wish to paint the tiles: you have to twist the Wii Remote (or nunchuk) like a key to select the colour from the colour wheel. With just two colours in play this is not too bad, but when there are more it becomes more difficult to select the colour you want as they fight for space on the wheel. Thankfully, you can lock your colour by holding down a button to avoid changing it accidentally, but this whole game mechanic feels like more of a gimmick rather than fundamental to the core gameplay. An option to alternate colours with a button press instead would have been nice to help avoid getting an RSI from playing this game for too long.

Plättchen: Twist 'n' Paint Screenshot

As if things weren't complicated enough already, during gameplay your cursor becomes a "FantasyME", which is a little character such as an astronaut or butterfly. Each one has their own specific ability, such as a torch to make it easier to see in darker levels, but this really serves to be a pointless addition to what is already a convoluted game.

One of the biggest annoyances in Plättchen is the presence of large floating objects, such as asteroids, skulls or pieces of fruit, that obscure your vision of the playing field. From time to time they crash into your FantasyME and cause you to have to twist the Wii Remote (or nunchuk) continuously to bring it back into play. On the bottom-right of the screen there are a number of gear-like creatures called ZeLiLi which act as an energy bar; each time your FantasyME is hit you lose one. When they are all gone its game over. There are also power-ups that appear on certain tiles such as a minus symbol, which destroys all tiles on the horizontal line it is on when destroyed, or a plus symbol, which destroys a line both horizontally and vertically.

Plättchen: Twist 'n' Paint Screenshot

By now you may have formed the impression that the gameplay is utterly confusing, unintuitive and convoluted. If so, you’re bang on the money. With all these elements to consider at once it is hard to really get too much enjoyment out of this game. What could have been a simple and inoffensive fun puzzler seems to be weighed down with several ill-conceived game concepts that all fight with one another making the experience more like a chore than fun; it’s almost as if the developer had so many ideas floating around that it couldn’t resist dropping them all in at once, but as the old saying goes “less is more.” That is most certainly true here.

Once you have had your hands burnt with the Classic mode you can give the Copycat and Mission modes a go for a bit more variety. Sadly, what might have been a fun diversion requires you to play more of the Classic mode to unlock them. Copycat levels are unlocked by finding a special item on each stage in Classic, and to get Mission stages you have to beat Classic stages with as few twists at possible.

Copycat mode presents you with a large grid and a small picture to the left. The aim is to copy the picture across to the large grid; you have to clear multiple pictures to proceed. To make things more complicated you have a time limit which only serves to annoy as you do your best to handle the fidgety ‘twisting’ system. The Mission mode sets objectives such as guiding a FantasyME through a maze of tiles. The missions we unlocked were fun for a while but feel like an afterthought to boost the longevity of an otherwise irksome game. Unlocking the missions requires you to beat the developer's high scores in Classic mode and make it into the top three on the scoreboards, which is not an easy task. It’s a shame because the missions themselves are more interesting than the actual game.

Plättchen: Twist 'n' Paint Screenshot

There are of course multiplayer modes which you might hope would be mildly entertaining. Sadly all five of the modes on offer are just slightly modified versions of the exasperating Classic mode. In "Classic VS" up to eight players can take each other on in a head-to-head battle for Plättchen supremacy. Actually, it isn't really eight players but rather four teams of two, the idea being that one person in the team points and paints with the Wii Remote and the other uses the nunchuk to twist the colour wheel. "Destruction" is more of the same except instead of waiting three seconds for the tiles to blow up they instantaneously explode. "Out of Control" prevents you from controlling your colour wheel so you are at the mercy of whatever the CPU selects for you randomly (we surely don’t need to point out how blood-boilingly frustrating this is). "Split" is a one-on-one battle where each player has half of the field to themselves. Finally there is "Bomb Rain" where a ton of bombs come across the screen in a similar fashion to the asteroids and other obstacles in Classic mode.

The multiplayer modes offer limited value and transparently recycle what game elements exist in Classic mode. For a price tag of 1500 Wii points (1000 in the US) it is not unreasonable to expect that online wi-fi modes might have been included to boost the entertainment value further. It is understandable for an indie developer not to make that commitment when they are only asking for 800 Wii points for their game, but when the cost is twice as much this missing functionality stings even more.

One of the developer's boasts for Plättchen: Twist 'n Paint is that there are more than 100 hours of gameplay, but from what we saw after a substantial play test was more and more repetition dressed up as something new. The sad reality is that Plättchen proves too much of a chore for the player to continue to unlock everything. It doesn't start out that great and by a tenth of the way in you will most likely not have the heart to proceed further. Any developer can argue that their game offers 100+ hours of play; the question is does the game offer enough entertainment to actually make you want to play for that amount of time? Titles like Tetris certainly do, but sadly Plättchen doesn’t.

Plättchen: Twist 'n' Paint Screenshot

Last but not least we should mention that support for the Donkey Konga Bongos peripheral in one of the game modes has sadly been scrapped. However, determined to not be seen to lack innovation, Bplus shoehorned Wii Zapper support in instead. When playing with the Zapper you can use the pump action shot which has greater speed and doesn't twist the tiles. You can also control your FantasyME by using the analogue stick on the nunchuk. However, given the lacklustre nature of the gameplay, it all seems a bit pointless really.

Conclusion

Plättchen: Twist 'n Paint is the videogame equivalent of trying to pat your head and rub your stomach at the same time; there are too many elements to consider in tandem for this to be considered much fun. You not only have to pay attention to the playing field, but also gravity, your FantasyME, obstacles, and items, all while you try to coordinate twisting your wrist to select a colour to paint with from the wheel. This convoluted game mechanic is then further complicated by a series of additional game modes designed to extend the longevity of this sub-par game. The price tag of 1500 Wii points (1000 in the US) is extortionate taking all this into account; it would have been far preferable to have had a much shorter game which offered a more refined and focused experience. Considering that WiiWare already has several far more accomplished puzzlers on offer at a lower price this really is one to avoid. We applaud Bplus for trying to bring something new to the table but they have succeeded only in overcomplicating what otherwise could have been a decent game.

More About This Game...

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Metacritic score: 37 Game Rankings

Have your say about "Plättchen: Twist 'n' Paint" for WiiWare

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1. Corbie United States 14 Sep 2008, 22:09 GMT

Ouch! It would seem that Drake wanted to twist his own wrists off after playing this one. :P

And how about some props for Drake who had to do two reviews this week. Great job Drake!

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2. siavm United States 14 Sep 2008, 22:16 GMT

Hope this doesn't come out to american anytime soon.

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3. Objection_Blaster United States 14 Sep 2008, 22:16 GMT

Nice, detailed review. I had a feeling when that BPlus guy first tried to describe the gameplay and afterI read it and did not pick anything up that it was going to be too confusing. 3/10 though, isn't that tied for the lowest score? Anyway, definately not worth $15, like I expected.

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4. Corbie United States 14 Sep 2008, 22:18 GMT

Pong Toss got a "2"

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5. Damo United Kingdom 14 Sep 2008, 22:20 GMT

Awesome review Drake, and like Corbie says, you are the writing king this week!

This game sounds like it has too much going on at once, to be honest. :(

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6. Dbc Netherlands 14 Sep 2008, 22:21 GMT

Thought it would be better than 3/10...next up in line Tertis Party.

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7. breaderer United States 14 Sep 2008, 22:21 GMT

its funny how everyone looks forward to games like this and SPOGS, and they then fall flat on their face

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8. Jogurt the Yogurt Canada 14 Sep 2008, 22:21 GMT

Good review. It can be hard to write a "good" negative review, so I was a bit worried about how well it would come off, but you did it justice. Between the lacklustre critical reception and the absurd price tag, this game won't sell very well.

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9. Stratos United States 14 Sep 2008, 22:22 GMT

Sad, the game had so much promise.
I still am interested in trying it but wouldn't spend most of a points card on it.
Good review sir.
On a side note, I wonder how the game would have played with the bongo controllers. That feature was what really had me interested in this game at the beginning. Shame on Nintendo for blocking that feature.

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10. Objection_Blaster United States 14 Sep 2008, 22:25 GMT

@Corbie
I had a sneaking suspicion that there was a 2 somewhere. My sentences above were a lil convolted but basically I was saying that Wiiboy (BPlus)'s brief description confused me and I had to skim read parts of the review because I was so lost.
EDIT: I put this in Word, and starting with the teaser line, this review is 1,904 words long! That really highlights the overly-complicated gameplay, doesn't it?

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11. Corbie United States 14 Sep 2008, 22:28 GMT

I had to look at them to be sure. I gave it the "2" and still didn't remember it. :P

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12. AlexSays United States 14 Sep 2008, 22:32 GMT

I was never excited about this game.

Great job though, Drake.
Two wonderfully written reviews in a matter of days.
I bet you wish you had a few more Europeans reviewers though! :P

Oh and this is funny, comment 39.
He had a nightmare about this game getting a 3, and it got a 3!
Talk about ironic. :P

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13. AlexSays United States 14 Sep 2008, 22:42 GMT

Any developer can argue that their game offers 100+ hours of play; the question is does the game offer enough entertainment to actually make you want to play for that amount of time?

I said this! Comment 52.
I said it doesn't how many hours the game has, if it's not enjoyable! :P

I've done good with the whole "predicting the quality of games" thing.
I wasn't excited about Eternity's Child either, and we all know how that turned out! :P

Now if only I could use my powers for something a little more constructive....

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14. Drake Netherlands 14 Sep 2008, 22:42 GMT

I really don't mind reviewing a lot, it's great to get your opinion out there for the masses to read :p

To be honest I was skeptic about this game when it was first announced, we didn't see the actual game (Screens/videos) for ages!

15. cms Austria 14 Sep 2008, 22:44 GMT

No offense, but it seems to me the reviewer was just overstrained with the gameplay and therefore dismissed the game before even really trying. I downloaded Plattchen when it became available and already had multiple hours of fun with it. Truth is you have to take your time to get into it, but it is definitely worth the 1.500 points.

Plattchen seems to be polarizing people, everybody either loves it or hates it. I just hope people will nevertheless give it a try, otherwise they may miss a great game they might like. I'm just glad I downloaded before this review came out ...

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16. Mario64DStyle United States 14 Sep 2008, 23:03 GMT

Ha, I called it. I wasn't really planning to buy this title either way. I never really liked the concept of it.. and using the wii remote for "waggle" more than every now and then can really ruin a game for me..

Also "I just hope people will nevertheless give it a try, otherwise they may miss a great game they might like."

  • I would give it a try if I was allowed to rent it, realize it's terrible, and return it.. But giving something a try for $15 isn't my thing

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17. +matthew² Canada 14 Sep 2008, 23:04 GMT

Where's WiiBoy to?
He's not going to be happy with that score. :P

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18. AlexSays United States 14 Sep 2008, 23:08 GMT

@ +matthew²- Nope.
But then WWW can't compromise the accuracy of their reviews to please developers. :P

But giving something a try for $15 isn't my thing

Exactly! Nobody wants to just "try a game out" for $15.
Rentals don't even cost that much!
Which is why the high price range doesn't benefit this game one bit.

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19. +matthew² Canada 14 Sep 2008, 23:11 GMT

I really don't mind paying $15 for a game from great developers (such as Square Enix).
I haven't even heard of Bplus before this. _

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20. Pegasus United States 14 Sep 2008, 23:15 GMT

Call me crazy, but I'm still not deterred from giving this one a go. I think the review was a tad bit harsh. The whole "it needs to be online!" notion I'll never understand, anyways.

As an aside: I think there is a definite drawback to our reviews here (mine included) in that we're not given enough time to delve further before delivering said reviews - blame the impatient readership. :p Two days, which may just mean a few hours of gameplay, is not a whole lot of time to fully judge a game...

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21. AlexSays United States 14 Sep 2008, 23:18 GMT

@ Pegasus- From what I've gathered, Drake didn't want to play much more. :P

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22. +matthew² Canada 14 Sep 2008, 23:19 GMT

3 - Poor
This is the sort of game you buy and instantly wish you didn't. The developers and publishers are probably well aware of what went wrong and are trying to put a brave face on it. Don't be fooled, accept our warning and run a mile!

Sounds like the game is bad... very bad.

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23. Jazzem United Kingdom 14 Sep 2008, 23:19 GMT

It's a real shame, as I personally love puzzlers but this sounds like it's trying to be too many things at once. Something like Space Invaders Extreme would be a good example to go by, incredibly simple to play but with lots of hidden gameplay mechanics that the player discovers to perform better at the game. Presenting lots of obstacles all at once isn't the way to make games challenging and deep.

In any case, great review Drake! :)

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24. +matthew² Canada 14 Sep 2008, 23:20 GMT

@Jazzem - I also love puzzlers. When I saw the score, I was surprised... very surprised.

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25. Mario64DStyle United States 14 Sep 2008, 23:21 GMT

"Two days, which may just mean a few hours of gameplay, is not a whole lot of time to fully judge a game..."

Unless he got so sick of it, he couldn't continue playing.
Plus Wiiware games don't seem to have a whole bunch of depth to search through... Main things to look at are Gameplay, Controls, Graphics, Music, and the different Game Modes... If gameplay fails, It's going to pretty much fail the whole game...

And if you say, "Well, At least there are a few other modes to play!"
Well if I'm going to pay $15, I don't want half of a game

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26. Dazza United Kingdom 14 Sep 2008, 23:22 GMT

@Pegasus - Honestly Drake was struggling to motivate himself to continue playing this beyond the first few hours. I caught him on MSN yesterday and cheered him on to play some more for the sake of an honest review. You know when it's got to that stage that the battle is already lost! :-p

At the end of the day we're really looking at the games as a customer would in our reviews, not a product tester methodically analysing minute details.

ps: how many days would you like for your upcoming Potpourrii review anyway? hehe

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27. +matthew² Canada 14 Sep 2008, 23:26 GMT

@ Dazza - Monday would be nice. :)

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28. AlexSays United States 14 Sep 2008, 23:28 GMT

I want the Mega Man 9 review five minutes after it's released.

Corbie better type fast!

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29. Corbie United States 14 Sep 2008, 23:31 GMT

Well I've already got the 7 score so I might as well just make up a review ahead of time as well. :P

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30. +matthew² Canada 14 Sep 2008, 23:31 GMT

@ x.SuperMario.x - I could care less about Mega Man 9. Give me a Space Invaders review. :P

How's twist 'n' paint doing in Europe?

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31. Mario64DStyle United States 14 Sep 2008, 23:44 GMT

Ehh, I never really got interested in Space Invaders...

and, a review 5 Minutes?
He could give a review of the title Screen within that amount of time XP
Haha, Kidding.
Also.. We should start guessing Future Reviews. I suspect a 6/10 from space invaders, and 9/10 from Megaman 9... Space invaders from my complete biased thoughts, and 9/10 for Megaman 9 for the fact that its megaman, and come on, its the ninth one, it deserves a 9... Now when Megaman 10 comes out, It better be Perfect

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32. Pocketim New Zealand 14 Sep 2008, 23:46 GMT

Scary... a few days ago I had a dream that this game got a 2... that's very close to my dream 0.o

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33. Jazzem United Kingdom 14 Sep 2008, 23:54 GMT

@Matthew It hasn't appeared on the top 20 chart in the UK, which I'm betting is down to the price as Pop seemed to do pretty well and is also a puzzle/shooter hybrid!

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34. Clayfrd United States 14 Sep 2008, 23:55 GMT

@Pegasus - I agree that points should not be shaved off every time a game lacks online functionality. As much as I love WWW, the online whining has got to stop. Oh, Super Mario Galaxy... great platforming, great levels, great controls, great graphics... WAIT! It doesn't have online functionality! Hmmm... 5/10. No, it doesn't work that way. I think it's great when a game has online, but it is never necessary (except for deathmatch shooters). Phantom Hourglass would have still been great without online even though I think the online is a creative and fun experience.
That said, this game doesn't look very good. I don't like games that have too much going on at one time. I'll pass on this one.

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35. Corbie United States 14 Sep 2008, 23:58 GMT

Online gaming is just a big part of gaming this generation. Fact of life. I honestly hardly ever play online at all, in fact I have two Xbox friends and 3 Wii friends TOTAL. But the majority of gamers today place online functionality in high regard so it's a factor that must be taken into account. That being said, a lack of online function rarely degrades a game's score that much, even when it's mentioned in the review.

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36. AlexSays United States 14 Sep 2008, 23:59 GMT

@ Clayfrd- I've never heard the WWW staff complain about online functionality, much less take points off because of it.
I think online whining comes mostly from the members of this site.

@ Corbie- I almost didn't recognize you! :o
That's a good idea though. Just base the review off previous Mega Man games, nobody will know the difference. :P
I have a total of three Wii friends though. So I'm not too worked up over online play either.

@ Mario64Dstyle- I think Mega Man will do very well. Possibly even this site's first 10.

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37. Mario64DStyle United States 15 Sep 2008, 00:00 GMT

@Clayfrd

He made a comment about the game not having online, and you suspect he baised the whole score around that... Did you not notice the many other things he pointed out that made this game fail?

Also, Mario Galaxy is a terrible example of something that needs online..
Multiplayer Puzzle games SHOULD have online, I seriously Doubt they deduct points for not having it, but they SHOULD have it (when it's priced so steeply- I guess I should add), and he was just stating that it didn't for people that wanted to know.

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38. Clayfrd United States 15 Sep 2008, 00:25 GMT

@Mario64DStyle - I wasn't saying that he based the whole review on that, I was just saying it is complained about commonly on this site. You are putting words into my mouth (or text...). I agree that I may be exaggerating when I say points are lost over online functionality, but it is true that lack of online play bothers sitegoers of WiiWare World a little too much. Hundreds of amazing games don't have online even if they could use it. Maybe I'm alone when I say that online play is usually the last thing I look at when I judge a game. If any disrespect was taken by anyone, I apologize. I could also point out dozens of other things that are complained about (and I complain too) on WWW and VCR, but the online stuff just really bothers me.

By the way, Super Mario Galaxy was a sarcastic exaggeration of what some WWW goers' comments consist of. I know a game like Galaxy is not fit to have online functionality.

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39. Finalkingdom13 United States 15 Sep 2008, 00:28 GMT

wow i wasnt expecting that bad of a score

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40. Kawaiipikachu Australia 15 Sep 2008, 00:30 GMT

Gee a 3 a pretty low score .
A least i can tell you prefer a diffent puzzler via your avater Drake which is an image of the always cute Toki Tori :)
I love that game .

@Corbie
I didn't reconize you a first because of your avatar & i thought you were going to return that sickle back .

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41. Clayfrd United States 15 Sep 2008, 00:32 GMT

@x.SuperMario.x - They probably haven't taken off points, but complaints are definitely there... The Groovin' Blocks review is a fine example...
"Whilst it is understandable that online play was not included on this offering from start-up developers, it is sadly a glaring omission for a game of this nature."
No offense is intended in quoting the reviewer (Corbie, I think), but the complaints, small though they may be, are there.
To make this comment relevant. I shall not get this game!

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42. FroguinZX United States 15 Sep 2008, 00:33 GMT

Wow, a 3/10. Well I know what I won't be using my 1500 wii points for. I might get lost winds and my aquarium DYC instead.rather get get two decent game than one big pile of fail.

Buuuuuuuuuut, I maight take the plunge if I'm not in a good mindstate....

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43. Tony United States 15 Sep 2008, 00:45 GMT

Ouch! Well maybe BPlus can use this game as a learning experience and make future games better. How many companies hit a home run the first time anyway?

It looks like the Hudson dominance of Wii Ware continues

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44. Objection_Blaster United States 15 Sep 2008, 00:46 GMT

@Corbie
Dear god! Your new avatar--what the hell is it?!?!?
can't wait to see tomorrow's releases...

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45. Corbie United States 15 Sep 2008, 00:47 GMT

You have to understand, these puzzlers very much lend themselves to online competitive play. I thought Groovin' Blocks was really well done and would have been a fantastic online WiiWare title so I was a bit disappointed that it had no online play given the fact that many had hoped it would. But I really didn't knock the score down just for this one gripe. I could care less about online gaming personally, but as popular as online gaming is, I couldn't go without mentioning it at least once.

Oh and the new avatar is a monster called a "Skullarach" from the Dragon Quest Monsters 2 games. Scary, huh? :)

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46. WeeGee United States 15 Sep 2008, 00:50 GMT

WOW, totally unexpected. Wow, just wow. This game has been all hyped up, and BAM, it's terrible.

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47. Tony United States 15 Sep 2008, 00:56 GMT

Put your gaming faith in Mega Man 9

@ supermario.x
I want the megaman 9 review in 4 minutes after release. Sorry Corbie

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48. Tides of Chaos United States 15 Sep 2008, 00:58 GMT

Hmm...I wasn't expecting a good score, but a 3? Demon212 seemed to like it in his Youtube video and I'm usually ok with complicated games....not that I can think of any, but still. I may give this a try someday, although it would have to be when I feel like splurging cash as 1500 is pretty steep.

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49. breaderer United States 15 Sep 2008, 01:10 GMT

For 1500 points you could get Toki Tori and DYC.....Not this piece of crap.

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50. Cartoty Canada 15 Sep 2008, 01:12 GMT

Wow! Super expensive and super bad!

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51. Mr.chippy Canada 15 Sep 2008, 01:15 GMT

i lol at this game FAIL!!!!!!!!!!

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52. WarioFan63 United States 15 Sep 2008, 01:39 GMT

I refuse to think the game can be THIS bad. Just like I did with City Connection and My Pokemon Ranch. And I ended being wrong!

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53. Adam United States 15 Sep 2008, 01:50 GMT

Please don't come out in US tomorrow. Please?

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54. AngelBlack187 United Kingdom 15 Sep 2008, 02:01 GMT

better to stick with bomberman. that ones good fun.

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55. Twilight Crow Mexico 15 Sep 2008, 02:01 GMT

I still have a good feeling about this game, of course I`m talking about me liking it not the hole world, but the review really helped, thanks Drake great job, it must be an awful thing to have to play a game you just dont´t like for a review; now I´ll wait to have extra wiipoints before giving this a try, but at the end I'm sure I will.

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56. Mario64DStyle United States 15 Sep 2008, 02:08 GMT

@Clayfrd
Sorry about the Galaxy comment, Sarcasm isn't the easiest thing to detect on the internet.

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57. Mickeymac United States 15 Sep 2008, 02:27 GMT

Ow! My Brain is hurting halfway through this review! I don't know if I can read any more of it! No wonder BPlus wouldn't talk about the gameplay, it's freakin' confusing!

I wonder if you can win by shooting things randomly?

Edit: Okay, I read the rest of the review, and while it sounded a little more appealing, it still doesn't sound like something I'd want to play, unless I could get somebody to unlock those missions for me, or if I could play the Zapper mode with out actually using the Zapper.

I can pat my head and my stomach, with either hand too.

G-D I shouldn't have listened to that "Code Monkey" song a zillion times, it's stuck in my head like crazy right now!

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58. Mickeymac United States 15 Sep 2008, 02:40 GMT

@MarkyVigoroth

Edit:.....Marky, where'd you go?

@Corbie

Pretty cool new avatar! Maybe even better than the old one...yep, definitely better! :)
Not that your old one was bad...

Code Monkey get up, get coffee
Code Monkey go to job.

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59. Final_Starman United States 15 Sep 2008, 02:44 GMT

I never gave a hoot about this game. When I heard "Twist" in the name, I figured it would give about as many broken wrists as, oh, I dunno, mgntca Twist?

@Corbie: Aww, I'm gonna miss that grim reaper with the lollipop…

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60. Corbie United States 15 Sep 2008, 02:44 GMT

Thanks! Well with October coming up, I thought a scarier avatar was in order. :)

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61. Objection_Blaster United States 15 Sep 2008, 02:50 GMT

@Mickeymac I went 2 starmen.net but dont know what you're talking about. As someone who's always wanted to play the Mother series, please tell me more!
@PLATTCHEN Is Wiiboy gonna come back? :P

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62. DarkAkatosh United States 15 Sep 2008, 02:56 GMT

I certainly wasn't expecting this, but after reading the gameplay aspects the score perfectly fits.

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63. tantrumario United States 15 Sep 2008, 03:01 GMT

isnt mega man 10, mega man X(x= 10 in roman numerals). And if so, Mega Man 9 needs a 10 or some buildings are being burnt(IGN better watch out).

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64. Icyfrodo Brazil 15 Sep 2008, 03:18 GMT

wow , didn't expect that, but the controls surely looke messy O.o

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65. battledevil789 United States 15 Sep 2008, 03:20 GMT

looks like am not getting this when it comes to the states

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66. Mickeymac United States 15 Sep 2008, 03:26 GMT

@Objection_Blaster

They're translating Mother 3, but I can't remember why. I figured it was for everybody who imported it, but actually I think it was either to prove something to Nintendo, or maybe even give it to Nintendo so they can do a NA version of Mother 3.

And where is Wiiboy, anyways? Figured he'd be here by now.

Oh and I've had Dragon Warrior Mosters on my list since I saw some kids play it in the 2nd grade! I never got around to it, but I try to remember to look for it every time I'm at Gamestop. Sadly, they seem to be running out of Game Boy games. :(

Code Monkey go to boring meeting
With boring manager Rob.

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67. Mario64DStyle United States 15 Sep 2008, 03:33 GMT

I finally went and looked at a video of this game...

It was one of the most confusing experiences of my life..
I still don't quite understand the objective......
We are coloring blocks, and they explode? while avoiding death, destroying objects, breaking our wrist, using some weird ME character, getting no where, having explosions going off... Its such a mess >_>
Maybe if they took one idea at a time.. geez.

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68. Mickeymac United States 15 Sep 2008, 03:34 GMT

Yeah, I was pretty overwhelmed by the video too, I figured the review would help, but it just made it worse!

Rob say Code Monkey very dilligent, but his output stink
his code not funtion or elegent, what does code Monkey think?

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69. MarkyVigoroth Puerto Rico 15 Sep 2008, 03:52 GMT

I am doing this again.

Oh, boo. A lot of people anticipated this, and it just disappointed everyone. I hope that this one has a sequel so that it has a chance to be less complex and more fun...

Corbie-san: "Oh and the new avatar is a monster called a "Skullarach" from the Dragon Quest Monsters 2 games. Scary, huh? "
Me: "...really?
I kind of like it."

(My quote came from the Navy SQUEAL from Mother 3.)

Mickeymac-san, what was your response? (By the way, apparently, my comment got deleted. If you see this new comment, you might know my guess why...)

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70. Digiki Canada 15 Sep 2008, 03:58 GMT

Wow, after reading the review I thought it was going to get a 4.

@Corbie
I thought your avatar was something DQ related at first glance, but I never got to play the 2nd one only the amazing 1st, and the quite fun Joker.

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71. Stratos United States 15 Sep 2008, 04:01 GMT

Wiiboy is probably taking a cue from the eternity's child review debacle and sitting his game's review out. So I wouldn't keep calling out to him.

@Final_Starman
Corbie's Grim Reaper had a Dreamcast logo I thought (correct me if I'm wrong, Corbie)

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72. Corbie United States 15 Sep 2008, 04:02 GMT

I love all the DWM games. Joker was fantastic. Dragon Warrior Monsters 2: Cobi's Journey and Tara's Adventure are both amazing. They're both basically the same game, so if you pick it up just grab one or the other. I think they're even better than the original Dragon Warrior Monsters game.

And yes, it was a Dreamcast logo in honor of September 9, the day the Dreamcast launched in the US nine years ago. But everyone was making fun of it because it looked like he was holding a lollipop. :)

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73. Mickeymac United States 15 Sep 2008, 04:06 GMT

@MarkyVigoroth

Just that I new of that project you mentioned.

What's the best mission in the whole game?

Code Monkey think maybe manager want to write G-D damn long in page himself!

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74. KnucklesSonic8 Canada 15 Sep 2008, 04:07 GMT

A 3?! No way. Just... no. I won't let this deter me. Many have said its truly worth 1500 and I've said this from the beginning. I won't regret my decision.

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75. AlexSays United States 15 Sep 2008, 04:08 GMT

I won't regret my decision.

We'll see about that when you actually buy the game.

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76. Mickeymac United States 15 Sep 2008, 04:10 GMT

@KnucklesSonic8

Make sure to tell me how effective shooting tiles randomly is, as well as if it's any fun.

Code Monkey not say it out loud,
Code Monkey not crazy, just Proud.

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77. Stratos United States 15 Sep 2008, 04:13 GMT

Some poeple have seemed to like it so I'm not going to fully write off the game yet. But if it doesn't sell well I wonder if Nintendo and BPlus would consider a price cut or something.

@Corbie
I saw it right away as a DC logo. Silly kids missing good gaming history :P

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78. Mario64DStyle United States 15 Sep 2008, 04:24 GMT

@KnucklesSonic8
Let us know how it goes...

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79. KnucklesSonic8 Canada 15 Sep 2008, 04:29 GMT

I sure will. I'm not dense in continuing to purchase it. Its one of my most anticipated titles and whether its bashed or not, I'm giving it a go! Its just like some other Wii games I could name: Averages of all Critic Reviews aren't good and yet those same games I enjoyed after disregarding the negativity (whilst still taking it into consideration). Same with some WiiWare titles.

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80. Mickeymac United States 15 Sep 2008, 05:00 GMT

Yeah, there are lots of games that I like that get poor reviews, too. I hope you like Plattchen, since you were looking forward to it so much.

Code Monkey like Fritos!
Code Monkey like Tab 'n' Mountain Dew!
Code Monkey very simple man,
with a warm fuzzy secret heart
Code Monkey like you <short guitar solo> Code Monkey like youuuuu!

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81. darkmagi_82 United States 15 Sep 2008, 05:15 GMT

Wiiboy's nightmare has become a reality. Oh well, I wasn't really looking forward to this one.

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82. Twilight Crow Mexico 15 Sep 2008, 05:20 GMT

@KnucklesSonic8
Thats true, with some games you just have to follow your instincts more than the reviews, I respect you for keeping your decision. I think this game ain't that bad, I just feel it's right for me.

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83. Corbie United States 15 Sep 2008, 05:29 GMT

Ultimately it's your money and you should buy the games you want to buy. You still have to go with your gut sometimes. I too love a lot of games that didn't get very good reviews. People have to remember that reviews still contain a lot of opinion.

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84. worrybomb United States 15 Sep 2008, 05:55 GMT

I hope this doesn't discourage Bplus in anyway. I did like the presentation of this game as it looks like one of the better WiiWare games, graphically. Still I felt like all those skulls, fruits, asteriods, and whatnot are a little distracting to the gameplay. It just looks like everything is coming at you at once.

Great review by the way! Like I said, I hope it doesn't discourage Bplus as I would like to see another project of their's soon.

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85. SRPirate United States 15 Sep 2008, 06:04 GMT

@knucklessonic
i agree, i think this game looks actually pretty fun to play and i also heard its worth the price, so im going to get it also when it comes to the u.s. which better be soon.

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86. Corbie United States 15 Sep 2008, 07:08 GMT

Maybe I'll luck out and Bplus will make a classic space shooter ala Ikaruga next. Now that would make me quite happy. Are you listening Wiiboy??? :) HINT HINT

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87. Gitaroo_Dude United States 15 Sep 2008, 07:57 GMT

Don't take this the wrong way, but anyone else think it's a coincidence that a Sonic fan would still buy Plattchen even after reading the WWW review?

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88. Apocalypse Netherlands 15 Sep 2008, 08:12 GMT

Ai, 3/10 :| A shame, I thought that this game would be the king of the puzzles on WiiWare.

Anyway, good review d(^_^d)

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89. Twilight Crow Mexico 15 Sep 2008, 09:47 GMT

@Gitaroo_Dude
What do you mean? Let me see, you're saying sonic games get bad qualifications and still fans buy them (me included).

As I'm also a big sonic fan, and I'm still buying Plättchen, maybe it's not a coincidense. :P

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90. Starwolf_UK United Kingdom 15 Sep 2008, 11:23 GMT

Is this game more or less complicated than this?
http://uk.youtube.com/watch?v=CfgRGW9Ghik
Seriously, when I heared how confusing the game was this was the thing to come into mind...

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91. opeter Slovenia 15 Sep 2008, 11:53 GMT

Yep, i knowed it from the first moment, that this game will be bad...

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92. calculon United Kingdom 15 Sep 2008, 12:22 GMT

No comment :) Can I have a job reviewing games now Drake?
Just kidding, good review though.

93. Mange Sweden 15 Sep 2008, 13:17 GMT

Too bad there´s no user grading like in vc-reviews.com. Would be very interesting info for Plättchen.

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94. Tony United States 15 Sep 2008, 13:40 GMT

I am sure Plattchen will still do very well in downloads. Look at Pong toss in America! That thing is on the top 10 list every week

95. cms Austria 15 Sep 2008, 13:55 GMT

You can so not compare those two games. PLÄTTCHEN is a complex game with high production value and unique gameplay. Everyone I showed it too really liked the game, so do most of the users here who already gave it a try. Same is true for the other boards i read. I don't get why just because one person here (the reviewer) disliked the concept everybody else now thinks the game is crap, because it isn't!

So I agree with Mange, User scores would be a great information to have!

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96. Terranigma United Kingdom 15 Sep 2008, 14:17 GMT

I Didn't see that coming. After hearing comments about it, i thought maybe a 6 or 7 but a 3?! Steering clear of this.

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97. Hyper Metal Sonic United States 15 Sep 2008, 14:32 GMT

Never really cared for this game so I'm not too disapointed, though I hope people who have been looking forward to it can still salvage some fun out of it for the high price point.

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98. Dazza United Kingdom 15 Sep 2008, 14:37 GMT

@cms - We found it quite revealing looking at your website: http://www.c-m-s.at

Did you enjoy your time working at Bplus as a product & sales manager during 2003 - 2005? PDF :-D

99. RGVEDA Germany 15 Sep 2008, 14:38 GMT

Maybe we need a second opinion here? From a second reviewer? I think 3 is really bad for a game and i don´t think that the game is "SO" worse, only because it is very complex...

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100. Terranigma United Kingdom 15 Sep 2008, 14:47 GMT

Good Idea RGVEDA. Like with IGN, the second opinion at the end of the review. WiiWare World Needs That

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101. Damo United Kingdom 15 Sep 2008, 14:50 GMT

RGVEDA - there's no need for a second opinion - all the reviews on this site are checked by the key members of the review team. They are then proofed by myself and Dazza to ensure that the opinion contained within is the correct one.

There's no two ways about it, folks - this isn't a good game. I honestly can't see why everyone is so shocked - name me another bplus game! It's not like the developer has the track record of Nintendo or Sega, is it?

102. xSJx Canada 15 Sep 2008, 15:01 GMT

Ouch! A three, didn't see that one coming. The first impressions I heard were kinda negative, but a three?

I have to say that I agree with everyone who has said that this site should have user reviews as well.

I forgot about pong toss getting a two lol. I think people miss the point of the game, you gotta do a shot or drink some beer when the other guy makes a shot. Much less messy than real beer pong and for the price of 2 beers at a bar its a decent drinking game. I'll probably end up downlaoding it at some point (don't hurt me! :p)

Now I'm only jealous about MaBoShi and especially bomberman you lucky europeans :p.

One more thing, has anyone played using the nunchuk? Seems like the twisting motion is one of the bigger problems, and I'm curious if it plays any better with a nunchuk. Thanks.

Edit: @dazza (#98)
Busted! Lol...

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103. calculon United Kingdom 15 Sep 2008, 15:06 GMT

@Dazza. You beat me to the punch there. I was thinking exactly the same thing about cms when I read his comments an hour ago.

I think Bplus and their 'associates' should stop digging themselves an even deeper grave. Really this self-promotion is not doing them any good at all.

@Damo. You guys are my heroes. If I wasn't married and straight and not wanting to stress out my pregant wife I'd kiss ya! :D I completely agree that user review scores are not necessary.

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104. Damo United Kingdom 15 Sep 2008, 15:19 GMT

@ calculon - Awwwww, geez. You say the nicest things!

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105. calculon United Kingdom 15 Sep 2008, 15:25 GMT

Sometimes :)

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106. maka Spain 15 Sep 2008, 15:38 GMT

Well. While the game doesn't deserve a 10, it doesn't deserve a 3 either. I love to get my WiiWare and VC news at this site and usually like the reviews, but this score has made my confidence in this site to go down a big notch...

(No, I don't work for the company that made the game)

Edit: Now that I actually read the review, I see how the reviewer wasn't even trying. Is the game for everybody? No. It doesn't make sense to give this game to review to someone that was already skeptic about the game. He knew from the start he wasn't going to like it and, surprise! He didn't.

Now many people won't even give the game a try when it could have been one many would have liked. I am not disappointed I bought it, because so far I'm enjoying the combination of elements that make the game.

These couple of paragraphs though, I don't think were right:

"Most of the time the playing field is filled to the brim with white panels that will not react to one another; therefore you'll have to paint them"

Not true. Most of the time there are a few white blocks (except some levels which do start with a lot of white blocks). If you're not careful, you can find yourself with the screen full of white blocks due to the bad items. But white blocks are not usually an issue. This is not a problem of the game, but of the player...

"New panels wait off-screen to all four sides of the playing field, depending on the way the gravity changes. You can press a button on your Wii Remote to see a small map of what is waiting for you, but in practice checking this is a needless annoyance and more often than not you'll simply be left to the mercy of whatever comes your way."

Not true. You really have to see what's coming to plan ahead and complete the levels. Just randomly flipping blocks will get you killed. That's why it's a puzzle game... I completed about 10 levels and for now each level had unique twists (in the layout, items, etc...) that required a different approach. I still wish the map would show the current game situation, and not just the one for the beginning.

The rest is the opinion of someone that just doesn't like this kind of game... convulted gameplay? What? Now all the puzzle games have to be simple one button affairs? (And I do love MaBoShi ) I'll just say I like the "convulted" gameplay and I think the addition of the ME is very fun and I like having to dodge the objects while solving the puzzles. Yes, I too can pat my head and rub my stomach at the same time...

As I said in the other thread, for me the biggest problem the game has is the twisting mechanic to change colors, especially because it is too sensitive and sometimes the wheel spins out of control. This could be addressed in a patch, and it'd be great, but that won't stop me from playing the game

7,5/10

107. cms Austria 15 Sep 2008, 15:43 GMT

@Dazza
Thank you very much for your question, actually I did enjoy my time working for Bplus three years ago when they concentrated their business on a whole other field than videogames.

Since then I started and finished my studies of Marketing + Sales and Bplus started making videogames. I have not worked for the company within the last three years, especially not since they started developing PLÄTTCHEN. *

Of course I still know the folks at Bplus and was therefore very interested in the game they developed. I also got the opportunity to test the game while it was still in development. This is why I initially downloaded it and it turned out that I really like it. *I think I should still be able to say that apart from what work I did years ago.

So to clarify once more: I am not an associate of Bplus. I do not work for them. I have worked for them years ago when they were not involved in the videogame business. I think I should still be able to tell my opinion.

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108. Drake Netherlands 15 Sep 2008, 15:44 GMT

@ xSJx: Playing with the nunchuk is even worse than playing with the Wii remote, as you might know the sensor in the nunchuk is slightly less accurate than the one in the remote!

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109. Nharox Germany 15 Sep 2008, 15:51 GMT

Only a 3? I thought it would be a really good puzzle game. Oh well, at least I can save my points for other titles like Tetris or Mega Man 9.

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110. Dazza United Kingdom 15 Sep 2008, 15:59 GMT

@cms - So it's only a coincidence that you have worked for Bplus and just happen to post here with more zeal than an evangelist about Plättchen?

I cannot take anything you say seriously. WiiBoy (aka Bernd Geiblinger) also wrote mysteriously glowing things about Plättchen without being upfront with readers about who he was. Funnily enough his tune changed when we revealed who was really posting these comments.

The fact you have any involvement with Bplus at all destroys any credibility you may have. Are you honestly going to tell the readers here that Bernd has not put you up to this?

111. cms Austria 15 Sep 2008, 16:02 GMT

I am honestly telling you and all other WiiWare-World readers that Bernd did not put me up to this! As you can't take anything I write seriously (as you wrote) me saying that won't matter to you I suppose. But let me ask you just one question: Did you play the game?

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112. LucBernard France 15 Sep 2008, 16:08 GMT

oh well at least it didn't get a 1/10 like EC :D lol (wait that's my own game)

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113. Dazza United Kingdom 15 Sep 2008, 16:11 GMT

@cms - Yes I have personally played Plättchen as I was curious to see if I agreed with Marcel. Actually I had even less patience for it than him so I have no hesitation in defending this review. It looks nice, sounds nice but the gameplay is a mess. I am a big puzzle game fan, but playing this felt like a chore more than anything else.

I fully believe that Eurogamer's review will find much the same faults when they review it later in the week. Maybe we should park this conversation until then?

114. cms Austria 15 Sep 2008, 16:22 GMT

I am really looking forward to other opinions on the game. Not that I dislike your reviews, oftentimes they were a great help for me as a gamer. But PLÄTTCHEN really seems to be polarizing people as I already wrote. The few users here who gave it a try seem to like it, so do I and everybody I showed it to. It takes some time to get used to it, but once you digg into the gameplay it becomes second nature.

I really worry that many gamers here who would have liked the game won't give it a shot because of the bad review. But let's see how things develop.

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115. maka Spain 15 Sep 2008, 16:28 GMT

"Playing with the nunchuk is even worse than playing with the Wii remote, as you might know the sensor in the nunchuk is slightly less accurate than the one in the remote!"

That's odd because I can't play the game without the nunchuck. The wheel movement is too sensitive and when I use only the wiimote it often spins out of control. With tne nunchuck I didn't have that problem...

"WiiBoy (aka Bernd Geiblinger) also wrote mysteriously glowing things about Plättchen without being upfront with readers about who he was. Funnily enough his tune changed when we revealed who was really posting these comments."

"The fact you have any involvement with Bplus at all destroys any credibility you may have. Are you honestly going to tell the readers here that Bernd has not put you up to this?"

Wow... just wow!

My confidence on you guys just went down another notch... So what if he likes the game? Are you now going to mistrust anyone that liked the game?

So then should I mistrust you? After having played the game these last few days I disagree with most of the review (some parts as I pointed out were quite wrong). To me it makes no sense and the score even less. Should I also believe there's a hidden motivation?

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116. Dazza United Kingdom 15 Sep 2008, 16:32 GMT

@cms - If someone does get enjoyment out of Plättchen then I am happy for them. I would recommend that anyone who is at all curious after this debacle try it for themselves and let us know their findings.

@maka - If someone happens to like Plättchen then that's great for them. The point we were trying to make is that it is deeply suspicious when someone comes along who has a prior connection to Bplus and starts making comments so overtly biased.

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117. maka Spain 15 Sep 2008, 17:09 GMT

"If people like Plättchen then that's great for them. The point we were trying to make is that it is deeply suspicious when someone comes along with a relationship to Bplus and starts making comments so overtly biased."

It's hard to judge people just by reading their posts on the internet. I'd rather not do it, so I would give him the benefit of the doubt. I can understand you being angry at Wiiboy for not saying who he was at the beginning, but that doesn't make the game good or bad, and it shouldn't influence the review (not saying it did, but I can see how just like you, other people could be suspicious too).

I also didn't like the tone of the review. It was hostile and unfair and sounded like the reviewer was forced to play and write it. You should at least try to pair reviewers with the types of games they enjoy, so at least the game would have a chance of a fair review...

The game is not for everyone (nor are shoot'em ups, brawlers, or other specific genres) but it's much better than 3/10.

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118. Dazza United Kingdom 15 Sep 2008, 17:13 GMT

@maka - Out of all our reviewers I cannot think of anyone more qualified to assess a puzzler than Marcel. He's a huge fan of the genre, you only have to look at his MaBoShi review to see that for yourself. I can understand what you mean about the tone of the review, but if the reviewer in question really doesn't like something there is no point in sugar coating it is there?

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119. LAA United Kingdom 15 Sep 2008, 17:15 GMT

@ LucBernard
I think your game looks good actually, dont let the bad bad people tell you whats what.
Besides, its the PC Version (I suppose saying that is kinda negative, but I just dont like PC games, I prefer console games, PC games feel akward), the wiiware version could be a lot better,
BTW, poor plattchen, I REALLY wasnt expecting a 3, i was expecting 7/8 maybe even a 9.
I'm seriously unsure whether to get this now, people are saying its too overloaded (I think the fantasyME kinda looks overloaded, but at the same time, it also looks cool, it makes your style unique)
I think it still looks a very good game and I'll wait for 1 of my friends to get it before getting it myself.

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120. Drake Netherlands 15 Sep 2008, 17:17 GMT

@ maka: My sensor bar is under my TV, which for some reason makes certain things in certain games jittery, while people with the sensor above the TV (You?) don't have any issues. Guess it's the case here again!

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121. Bluezealand Germany 15 Sep 2008, 17:29 GMT

hmm... I guess I will give it a try. This was one of the games, I felt in love with when I saw the first screenshots and read about the concept. I downloaded MaBoShi and imho it's pretty boring, so maybe I'll disagree once again.

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122. maka Spain 15 Sep 2008, 17:44 GMT

@Dazza: Fair enough. I did like MaBoShi's review and I loved the game. I was happy because it would have been very easy to just try it out and dismiss it, but instead the review was positive.

While the two games are very different (like two extremes) I still think this game deserved the chance that you did give to MaBoShi.

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123. maka Spain 15 Sep 2008, 17:50 GMT

@Drake: My sensor bar is on top, but the twisting shouldn't have anything to do with the sensor bar... (at least that's what I was talking about, maybe I wasn't clear). I too find that the cursor is a bit jittery some times. I think some kind of smoothing algorithm would have been nice...

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124. Mr. Cheez United States 15 Sep 2008, 18:18 GMT

Ah, so this is why we never got a video! :P

Even though I was fairly excited for this game, I started to get suspicious ever since I heard the price point, and saw how hush-hush Wiiboy was about the mechanics. I was starting to expect a 5, or some score around that area. A game would have to be pretty damn good in order to get 15 digital bucks from me, and this game sounds far too confusing for me. I'm spending 1500 pointerinos on MLaaK instead. :)

I'm sure Wiiboy read this review, realized his nightmare has become a reality, and is now hiding in his closet in a fetal position.

@SRpirate. Are you the same SRpirate from IGN? I think I saw your name in one of the comment threads!

@Tony. Given the uber-confusing mechanics and the 1500 pt. price, I don't think this is gonna do so hot in the states. This game is crappy, but not Pong Toss crappy.

@x.Supermario.x. The Destructoid guys are dumbasses. I prefer Chipmunk 777's review (comment #42). Also, Luc Bernard fixed up the glitches and control problems, so It's much better. EC is down, but not out!

Edit: Hmm, it looks like the link doesn't work for some reason.

@Luc. You did fix up the problems, right?

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125. Wiiloveit United Kingdom 15 Sep 2008, 18:26 GMT

No doubt WiiBoy(BPlus) thinks he's been betrayed and no longer wants to return here again. If the game was simpler, it would've been better. I'm intrigued as to what BPlus's future projects may be though.

PS: We want you back, WiiBoy!!!

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126. Wesbert Austria 15 Sep 2008, 18:47 GMT

I thought the review was a little hard, but not unfair.
I got the impression that the developers had an interesting new idea (the twisting and painting), but when they executed it they realized it wasn't really challenging enough for a game, so they added additional, sometimes random elements which eventually clogged and maybe even ruined the entire game.
It really is a game that you'll either love or hate, and since the majority of gamers will fall into the latter category, the 3 is justified. After all, reviews are there to help us make decisions, not to make our decisions for us.

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127. maka Spain 15 Sep 2008, 18:49 GMT

"Ah, so this is why we never got a video!"

I don't know about you, but I'm pretty sure I watched a video of the game before I decided to buy it...

"It really is a game that you'll either love or hate, and since the majority of gamers will fall into the latter category, the 3 is justified."

How are you so sure? Most of the hating comments on this thread are from people that haven't (and will never) buy the game...

BTW, the "arcade" elements don't come into play in all the levels. There are levels that don't have obstacles at all. I think all the elements offer variety with different levels needing different approaches (some need more reflexes, some more thinking).

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128. Mr. Cheez United States 15 Sep 2008, 18:56 GMT

@Gitaroo Dude. What does being a Sonic fan have to do with Plaatchen?

@Corbie. So that's what that thing's from. It looks strangely familiar. I haven't played any of the DQ Monster games, but I do know a friend that had the old GBC ones. They sound really good.
Guess you finally got sick of ol' Greg, eh?

Speaking of your Dreamcast lollipop you had a few days ago, I wish I had a Dreamcast. I've really want to play Sonic Adventure and Chu Chu Rocket! :(. I should get around to looking for one on Ebay or Amazon or something. Any other good games on it (try to suggest ones that are a little less obvious. No PSO or Soul Calibur. :P)

Edit: @Maka. I was specifically referring to this site not having a video.

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129. maka Spain 15 Sep 2008, 19:05 GMT

@Mr. Cheez: Well, I saw it on this site the day the game was released...

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130. Mr. Cheez United States 15 Sep 2008, 19:16 GMT

@Maka. Never mind, I found it.

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131. maka Spain 15 Sep 2008, 19:21 GMT

Just want to add that I'd expect the reviewer to actually appear at the high score tables (maybe he's under another name??) I found it pretty easy to reach the scores of the top ten in the first 10 levels... (maybe because not many people are actually playing the game... their loss...)

I wonder how often the boards update...

132. cms Austria 15 Sep 2008, 19:33 GMT

The boards don't get updated. The scores are in there from the beginning. You are trying to beat the GameClub-Members who tested the game and achieved those scores in the first place. Also the scores will get more difficult to beat in the later levels, so don't expect it to stay that easy to get into the Top 10.

From what I know there will be the opportunity to compare your highscores in the upcoming board of the PLÄTTCHEN-site.

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133. maka Spain 15 Sep 2008, 19:37 GMT

oops... I was wandering what the GC was for :D

Online High Score boards would have been really cool...

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134. LucBernard France 15 Sep 2008, 19:41 GMT

@Mr. Cheez

The PC controls are, but I don't look after the wiiware version or know when it's coming out either.

I want to try plattchen to be honest, this is probably why wiiware needs demos, I must admit that it seems that they did put alot of polish into the title

I know how BPlus must feel right now heh :) at least they don't go drunk onto a website cursing out everyone